Dune II was nothing like his predecessor, a fairly standard adventure game. The sequel has all the rules out the window, and defined a new genre of all its own, something that rarely happens in video games.
There are some titles that look as soon as Herzog Zwei on the Sega Genesis and call it the real father of real-time strategy, but have played game that I find it difficult to describe it as such. Dune II provided many of the conventions that have become standard for all real-time strategy (RTS) games to come, and he looked and played very different from Herzog Zwei. The elements included to build its own base of the bottom up, sending the mining units to gather resources that could be spent on buildings or more units produced from attacking these buildings, creating an army, and finally, that the dispatch of army base and opposed to trying to destroy it. The player can use the mini-map to view the entire field of battle at once, but even areas had been exploited them remained dark, which made the first phases of the game very exciting.
In Dune II, established the planet Arrakis from the science-fiction novel series of the same name, was the main feature spice, collected by harvesters. Ceifeiras could be attacked and eaten by worms that spice buried deep under the sand. Dune II demanded that the player build large concrete slabs and establish any new infrastructure, the buildings could be placed (you could put buildings in the rough sand, but they would quickly fall into disrepair), were three sides, Artreides House, House Harkonnen and Ordos House, And the player tried to take over Arrakis with all three. Each side had the same units plus some special units (such as the devastating Artreides Sonic Tank), who were special to the House.
The game was strictly a single player affair against the computer. The computer was fairly boneheaded AI and would gladly play dozens and dozens of units against its base, even that was well defended by turrets. This lack of AI smarts would be necessary to prove the last missions, where her opponent began with a huge base to begin with, and limits in memory the game you unable to build many units until they destroyed some of the computer.
Despite these limitations, the game was insanely fun to play and remains so today. An updated version of the game, Dune 2000 was launched to mark the end of the millennium, but that does not sell very well, as it was facing many competitors in the genre that he originally created.