Wednesday 21 May 2008

Pro Streets PC Games Review

Good-bye open avenues, police, traffic and the night lights of the big cities. Need for Speed ProStreet not need them. One of the oldest series, one of the first to open the topic of neon glamura arcades in the race, is moving towards greater realism. Not only on the desire to do something new each year. "Subculturing of street racing is gradually moving away from the stereotypes of the film" Afterburner ", - says John Doyle, the producer, and the authors want to reflect it in the game. Closed tracks without police and traffic - these are the new rules. Desajeitado attempts to compete with Grand Theft Auto with their cities are open ido. Do not expect trade with beautiful top models against a backdrop of green canvas of Need for Speed: Most Wanted and Carbon. But the story itself is present in ProStreet -- Players have the motivation EA Black Box studio believes.

The system of realistic damage, only one of the fans of Need for Speed dreamed of for several years, is the pride of the developers. Cavidades with cars, breaking windows - any clashes have implications, so only the most qualified and need pilots will reach the end. All other "cars will be torn apart or vai be back until the finish. And repair of a car is an expensive pleasure.

EA had to conclude agreements with automotive companies, so that the damage and the advanced tuning to have appeared in the game, which is not an easy task, because they are 26 brands represented in ProStreet. According to John Doyle, each company is allowed not only changing details, but rolling over and completely destroy their cars. And the casualties will certainly be present in the game - because there are no police, the "villains", "in part, will be taken by the computer pilots. More aggressive than before, the AI mistakes more often, sometimes creating a truly epic scrapyards.

A Autosculpt we already know the tuning system has also been developed. Besides external tuning, which ceased to be purely decorative (which affects the behavior of a car), there are technical tuning. Virtual mechanics are free to choose any one of the 30 options for the 90 pieces, the player is able to test a car on parameters aerodynamic tube. Those who do not want to choose tires and engine parts can be limited to settings so simplified. Or, what would be even easier, you can download a drawing of tuning done by a friend and use it for his own car. The game has four modes: Grip (traditional circuit race), Drift (much has changed because of the physical model), and Drag Speed challenges. New Need for Speed ProStreet realism approached more seriously than the predecessor, so the designers have done electronic assistants for the game. By changing the settings, the player can choose what he or she likes - a simulator or an arcade classic.